angle2dxz(const Vector &v) | Vector | |
dot(const Vector &v) | Vector | |
e1 | Vector | [static] |
e2 | Vector | [static] |
e3 | Vector | [static] |
length() const | Vector | |
norm() | Vector | |
operator *(const GLfloat &v) | Vector | |
operator *=(const GLfloat &v) | Vector | |
operator%(const Vector &v) | Vector | |
operator+(const Vector &v) | Vector | |
operator+=(const Vector &v) | Vector | |
operator-(const Vector &v) | Vector | |
operator-=(const Vector &v) | Vector | |
operator<<(ostream &o, Vector &v) | Vector | [friend] |
set(int a, int b, int c, int d=1) | Vector | |
set(double a, double b, double c, double d=1.0) | Vector | |
Vector(int a, int b=0, int c=0, int d=1) | Vector | |
Vector(double a=0.0, double b=0.0, double c=0.0, double d=1.0) | Vector | |
w | Vector | |
x | Vector | |
y | Vector | |
z | Vector | |
~Vector() | Vector | [virtual] |