angle | Fish | [protected] |
child | Node | [protected] |
constructParts() | Fish | [protected] |
data | Fish | [protected, static] |
destination | Fish | [protected] |
draw() | Fish | [virtual] |
Fish(Material *mat, Text *name, Vector *position, Vector *direction) | Fish | |
fishList | Fish | [protected, static] |
fishParts | Fish | [protected] |
friendly | Fish | [protected] |
getFirst() | Fish | [static] |
getFriendly() | Fish | |
getMaterial() | Object | |
getPosition() | Fish | |
lastAngle | Fish | [protected] |
lastPosition | Fish | [protected] |
leftFin | Fish | [protected] |
mat | Object | [protected] |
mm | Object | [protected] |
move() | Fish | [protected, virtual] |
moveAll() | Fish | [static] |
name | Object | [protected] |
Node() | Node | [protected] |
Node(Node *child) | Node | [protected] |
Object(Material *mat=0) | Object | |
Object(Material *mat, Text *name) | Object | |
pm | Object | [protected] |
position | Fish | [protected] |
rightFin | Fish | [protected] |
tail | Fish | [protected] |
unfriendlies | Fish | [protected, static] |
viewport | Object | [protected] |
work() | Object | [virtual] |
x | Object | [protected] |
y | Object | [protected] |
z | Object | [protected] |
~Fish() | Fish | [virtual] |
~Node() | Node | [virtual] |
~Object() | Object | [virtual] |